What's good its fever today I want to talk a bit about fortnight this is a game I've been playing quite heavily the last couple of weeks, and I've probably put about 60 to 70 hours into it so I thought I'd speak on it and to just cut to the bottom, line this is a great game that I just can't recommend and that might sound really strange to hear but I'll try to break down why that's the, case now for tonight as a game is a co-op up to 4, player hero based Lobby based survival / tower defense slash RPG / a whole bunch of other things the, game boils down to joining a type of mission from a selection of different mission types that amount to defending a point or rescuing survivors or, building structures all while defending against hordes and hordes of zombies or what they call them in fortnight husks, and because it is part of that zombie-type genre scavenging the surrounding areas for materials is also core, to the game besides using an assortment. Of weapons from rifles to grenade launchers to golf clubs to machetes you can choose from a number of different heroes that all have specific active and passive type. Abilities to allow you to kill the husks in fashion or just excel in different types of things and you also will have free. Rein to both destroy most of what's on the map, but also build all over the map using an incredibly intuitive simple yet powerful building function and then dress your structures up with different types of traps, to better manage the hospice this is where the tower defense thing kind of comes into play now all of this is done in. These pretty large open world typed maps that are procedurally generated with a decent amount of variation for. You to explore it they will contain your main objective but will also have these randomly spawned. Additional missions so you might be sent to defend a point but while running around the map you might find a person being chased by zombies or chased onto a. Car you can help them out and you'll, be rewarded or you might be walking around and find a risk that houses a very strong almost mini-boss type zombie that you're rewarded for killing and looking, at the game you should be able to notice that it's. Incredibly stylized but the writing and especially the humor portions of the game where they have quest and narrative is great the gunplay looks. A lot worse than it feels the act of just playing fortnight. Is great it feels great on controller it feels great on console it feels great with mouse and keyboard it's a fun game and better yet it's a fun co-op game all of this stuff is, what is great about Fort 9 the gameplay listed above is very addicting the building on its own is incredible, and you're even given multiple home bases that you can create these like persistent structures of your own, or visit your friends you can easily sync hours and hours and hours trying to perfect each one and something I. Liked a lot more than I should. Are the lengths of each mission generally ranging from about 15 to 30 minutes each and they're gated by a clock so that kind of helps that speedrun mentality fall off a bit, now at this point 16 to 70 hours in the game, is still fun to play but where fortnight falls for me isn't in playing the game it's almost everything else and we'll talk. To a bunch of different issues but I'll start with progression I'm not going to go into a huge amount of detail into these specific, progression structures I'm going to be talking a lot more broad strokes that's because. Explaining each piece of four engine will sound convoluted, because it is instead of picking and choosing specific progression or customization structures that make sense for the game it almost feels like fortnight collects them and this leads to an, unintuitive interface and menu cluster and it just gives the illusion of complexity when it really just ends up being a lot of knobs to tune and turn. But the crux of the problem is that basically everything in this game outside of, the act of building exists as a cart, so your hero your weapons your survivors which are a fortnight themed system that is most comparable to armor, your traps your defenders your everything exist as a card with a rarity with a level and a tier rarity is color coded and should seem familiar to you if, you've played other online RPG's grey green blue purple uncommon common epic rare etcetera level instead of earning experience through use experience exists as an item that. You earn as a reward from, missions or by destroying a card higher levels means more power and a tier denoted by a star that if you're familiar with other mobile games this would be the awakening. Or the evolution phase but without going into it this represents level thresholds and additional. Strength now why this is important to go over is that when it comes to progression in this game or getting stronger, remember everything in this game can be progressed there are two forms there is progression that you can chase so strengthening the cards that you have with experience. To level them up or playing missions to level you are countup which lets. You then put skill points into a massive, skill tree but there's a limit or rather a wall or better yet a cap you can max out those levels but progressions hinge on the specific cards and especially the rarities of those cards, as the amount of times that something can be leveled up or the amount of abilities on a hero or. The bonuses attached to a weapon are tied to the rarity level of the, card the more rare the card is not only is it more powerful but the higher it can be leveled and this doesn't sound too bad until, we talk about a second form of progression a form that, you can't chase there exists a secondary skill trade the research tree where you earn, points passively over real world time and as long as you log in for the day and collect your research points you will just, slowly grow stronger over time but the true cap of your strengths is obtaining, cards but not only the right cards but the right cards in the right rarities and the only reliable way to do this is through the use. Of VBox the game's premium currency mainly acquired through spending real money and you use the V bucks to buy. Loot boxes or what the call tier llamas there's a small amount of V Box awarded sporadically through playing the game to the extent of about one llama every two, to three days. And the tutorial phase of the game gives you an unrealistic expectation because they're just kind of throwing them at you initially but that falls off really hard and progression turns into just hoping that, the right things, drop from these llamas a higher quality version of what you already have and not to complete it even further but even if you get these drops they have an. Action RPG like randomness to it with properties or effects that are randomized as well so even a higher rarity might not be more powerful. Which not to pile onto the game many of which of these have graphical, bugs or don't display properly or the bonuses aren't currently functioning there is no way to target specific things, you can get duplicates and the pool of things that you can get in these llamas that you're only getting a couple. At a time are so massive the pools so big that the chances of getting anything worth anything are so low and a, good example or a decent example is an act of goodwill with their consumers because the monetization of. This game has been a concern for the years of. Testing the game has been under NDA they just recently gave everybody 15 llamas this is the equivalent of about a, month or more of what you would earn as a free player I earned one side grade orange. II can be a bitch but besides the legend cards that I got for buying my founders pack and probably having opened up to like a hundred dollars worth of llamas I haven't. Gotten any legendary guns melee weapons heroes defenders or traps and that's the second highest rarity and to put that into further perspective $100 in two llamas, is kind of the equivalent of about six to seven months of just playing the game every. Single day without spending money and I'm not even at a point where I'm picky about what I. Get I'm just looking for orange or higher based gear so.
When you get better gear that there's even less in the pool that is useful or even interesting to you and I know that's anecdotal and there'll be somebody. Coming here that says like oh well I got four legendaries and four llamas so deal with it but. That's not the point and this untraceable progression is what the community. Has been calling the wall which essentially is just saying that your progression is capped by something you don't have control over something that you can't work, towards because that one form of progression the first one the thing that you can actually do all. You can do is realize your character or your accounts strengths up to a certain point but that point is completely dictated by. How much you spend or the luck of the die because you have to kind. Of think about it that's like let's move it into action RPG type terms right yes you might get bad, rolls you do bosses you do rifts you do mass and, you're not getting the right thing to drop but you can keep running that boss over and over and over again in. Fortnight what they're saying is you can't we're going to let you run one boss every two or three days. And if you want to run more than that you have to spend money the pretty literal definition of pay too maybe and probably not progress that all said I personally don't have too. Much of a problem playing a game with that type of system I've been pretty transparent in the past. That I enjoy gotcha style games which this takes a lot of inspiration from I think there is, room for games like this in the market and not everybody will feel that way what I find matters more. Is the way the game surrounding the system is delivered it can be ty if the game is balanced around needing RNG drops or having a competitive, mode two things that Fortnight doesn't have or do but it. Does require a mentality shift it's a game that you can't binge, or rather doesn't reward you for binging so playing twelve hours of the weekend might not progress you as much as if you just played an hour a day over the week and orangey can trump all, of that effort this style has. Pros and cons you know I look at the Gotcha style games that I do currently play games like summoners war final fantasy brave Axios these. Are games that have managed to maintain almost daily attention from me for over a year each something very few games do I know, how ty the system can be and how exploitive it feels as well as, not being common in games like this which is why I can't recommend it because a game like this, you need to go into it with your eyes open a lot of people just won't accept a game that doesn't let you just sit down and play it for the, amount of time that you have to play it and having a game that kind of has game systems, that say like hey you know just play an hour a day every day that's that's all. We want from you. Is something that people are gonna say this is bull and without boring you or appearing to further rationalize it it's also a ty implementation of the Gacha system and is exploitive. Not only to the people who won't play in the future but actually goes after the whales and the people who are playing in, a way that will make them turn away but what's more and this is a. Real problem these types of games quite often will have a very long very similar to, this game unrealistic grind attached to them and generally only will work well in tandem with things like daily weekly monthly and like holiday. Type events to dress up the grind to give more limited time rewards or freebies or goals. To active players to add novelty and give you short-term goals to focus on while you make progress on longer tail goals unknowingly and, the developers have said like you look we're looking to make fortnight a platform that will add on. To in the future an event are things that interest them but I'm getting the feeling that they're going to try to substitute. That the curated developed for content with procedurally generated worlds and this alert style limited time rewards for running the same missions which, won't work and people throughout all of the tests burn out hard and you're already seeing it happen now and knowing how, small the team. Is knowing how slow development went during the closed alpha under NDA mega bacon and bass recycler for a little bit of street cred there it can be hard to keep up a. Content schedule in a mobile game that's just doing small dinky 2d sprites without any real animation or anything let alone. In the game like fortnight which is, going to want 3d modeling and nations or new biomes or prefabs put into the game so I'm slightly worried that they just won't be able to have an aggressive enough event system or an aggressive, enough reason to log into the game which at.
This point is a comment that will be met with something I haven't even mentioned people are bound to say. Dude it still has time to flesh itself out it's in early access now guys you know my feeling about early access it's, a dumb phrase that means next to nothing at the best of times in a moment you can pay in for access and especially if there is further monetization. On to those people who have already paid outside of just testing the payment structure it. Is basically released and the phrase only exists at that point as Armour usually these are the peak profits for the game it's also the. Peak player basis the peak interest the highest amount of hype the most buzz these games are going to. Get and they'll roll. Into a release without a big fuss but xlix goddamn and I might get a little bit heated here they have taken the phrase and they've bent it over so let's start small and build the. Latest early access of fortnight had a head, start period for its early access they have confirmed that there are going to be no more wipes they've also been blasting out marketing which of course, includes sponsored streams and influencer content and while if you look online you can clearly see that it is labeled as early access.
That is more the exception than the rule and when I go to the PlayStation Store. Nowhere before I buy it doesn't mention that it is in early access or even beta, interestingly enough dreadknot and destiny to our recent examples of having game art, and descriptions show that it isn't a real or full release of a game so it's not that they couldn't do it I haven't seen it with my own eyes because I don't use, an Xbox but apparently Xbox has a section for both early access and in development games and released games and guess which section for. Tonight shows up in released offline is even worse and I took these pictures. From a Game Stop today I also checked Best Buy Walmart shoppers Drug Mart which.
Is like a pharmacy in a couple other places all of them had physical copies of the game with no indications the game itself was in early access I. Asked all of the clerks in, each of the shops I also saw it in different flyers no one knew I didn't find any warning or indication anywhere that it was an unfinished. Early access game in real now mentioning this online you get a ton of people almost a victim shaming saying you know you. Should do your research before you.
Buy a game and if you don't then that's on you let me just say from my experience having had and owned my own game shop something dumb like 50% of people back then the people who are buying, physical game were usually adult buying them for their children or nephews or as presents, and that would go even higher in non gaming centric places like Walmart and they're. Even in endcaps and the areas in a store that's like this is the new hotness buy this your kids are going to love it it's also neat, that this is selling for not. Only above what they sell base access for the game on PC which interestingly enough is then playable on at least the ps4 but the game is sold at full new release price and let, me tell you the game is great I enjoyed, the game I played it for tons of hours I think I've gotten my money's worth for. Entertainment but that's not the problem the problem is that it's being sold under the assumption under the guise that it is a complete game and it's done and I, mean the company is not only taking the steps to get these games listed on the online stores and believe me PlayStation, is notorious for not allowing most early access titles and going through the steps to ship physical copies like why not just, wait until your actual release which I haven't mentioned yet. Is supposed to be next year and the game will be free-to-play or like just put a sticker on it for now. If you really need to have it in the stores right now just put a sticker on it or add a blurb in the PlayStation Store about it being, early access or create a custom early access, thumbnail for the game online like I don't believe it's malicious but it sure as hell is grimy and my, wild speculation after seeing the grind that awaits you as you play more and more this game I think that they're hoping that by the time most people get to the. Point in the game where the content breaks down. Where the game is clearly unfinished not just the appearance of bugs which there. Are many but just not done they will have had time to patch that in and try to get ahead of it the thing that made me the most upset, and I saved it for last because people will be like Oh boohoo poor little whale a fool and his money are easily, parted but if you check out all the online stores and places to buy the Sounders, back to buy access to this game you will find four packages and they will range from about $50 to, $200 Canadian now as with games with huge prices on the founders tax a $200 one. Obviously met with criticism and I've already seen people say why the hell are you turning $200 for a founders pack but wait there's, more there is a hidden founders pack that you can only see if you buy the largest founders pack and the upgrade for me, was like another 140 dollars this is whale hunting done poorly that I don't want to go into specifically right now but, specific offers targeted only at the paying, people hidden from the masses who would roll their eyes to see that a game has close to a three hundred and fifty dollar founders pack now if you followed. Me you know I have zero problem spending money in games and four games in support of them so as I was playing, fortnight and I was like man this game is fun I want to support them I bought, the largest founders pack in support of the game and if that hidden 340 dollar pack, was there I probably would have bought that instead just to show support the money wasn't the issue but I was actually streaming it when I bought it and I, would love if somebody from that stream corroborated this in, the comments but I went from like this mini rant about. Like supporting people and projects that you find value in and the moment I bought it and his new package instantly popped up I wouldn't this I think I want a refund and again you might hear something, like this and just say Oh boohoo but think about, it a bit like this let's pretend there's a person and he forgot his lunch and he asks his friends for a couple bucks. So that he can eat and across the different friends he asks they have all different levels of disposable income its first. Buddy's like yeah here's 5 10 bucks go get yourself a whopper I got, your bud the next guy I hit a little bit more money he's like here's 25 bucks stay, away from fast food go somewhere where you can sit down and the last guy goes man you're having a bad day let's make it a great. Day here's $100 go somewhere fancy treat yourself right all, this is done in support to help out to support this friend that they feel a type of way. For but the tone completely changes if the friend turns around to the person who just gave him $100, for lunch and goes something like hey man I probably won't bring lunch tomorrow can you give me, another hundred bucks that guy just becomes an asshole at that point he's not an asshole just to the person who spent a lot of money it's just when somebody shows you who they, are believe them I'm going to repeat myself but it's not about the, dollar amount it's this feeling of being taken advantage of in such a direct way but the company's taking. Advantage of the people who okay some of them are just buying whatever they can because of in-game advantages although you're doing that you probably buying VBox, but you're taking advantage of your biggest supporters and like dude like even just the way, that they're doing it like I don't get it why even do something like this is it, all just to what not show the super deluxe ultimate pack in the store just like so much of how this game has, been shown to the public since its final early access debut is just grimy if. It's strange because it's not malicious it's just grimy and in the six long years that this game has been in development it's always given off this for gamers by gamers vibe they've said, all the right things. In the past monetization will only be cosmetics and maybe boosts they find the idea of time gates are. Paying for power super lame but I think somewhere and what appears to be if you look at it like developer hell the game was probably going. To be scrapped or it was just a fight to be able to get it pushed out and playable that they might have had to.
Compromise and there might have been an outside influence that you may be able to attribute, certain things to and the game and their view and. How they had to do things change and honestly the game itself is great everything else almost deserves to be reworked entirely obviously though. That's not realistic and as somebody who has spent time and money in various mobic and early access. And paid Vedas and freemium games the way I see the whole thing is that they've settled on a way of monetizing they've built. A game around it and at this point they can't change they've pulled inspiration and features from games that have done it successfully but they're having a bit of an identity. Crisis where they don't.
Want to be or be perceived as what they are you can't play both sides and all they're going to do is, turn away the audience's from both sides and honestly I could keep going I'm checking the time on this video it's already too long fortnight it's a great game that I don't recommend until next time. This is fever first you .
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